SPLINE ALPHA II: Major feature updates
This update introduces significant new features in Spline Alpha II, including material assets and improved modeling tools.
Changes
- SPLINE ALPHA II
- Introducing Spline Web Version (app.spline.design).
- New Feature: Material Assets. Ability to create reusable material components and assign them to objects.
- New Material Layer: Displacement. Distort the geometry using a Map (texture) or a 3D Noise shader.
- New Material Layer: Matcaps. Use a texture to simulate lighting.
- Improved Noise Layer: Now it uses a 3D Noise shader to avoid surface seams (Simplex, Simplex Fractal, Perlin, Ashima).
- New Feature: 3D modelling Tools (Preview). Create Subdivision Surfaces (Extrude, Insets Loops, and more!).
- New Feature: Vector Round Corners. Easily control the roundness of corners.
- New Feature: Vector Bevels. Control the roundness of the 3D extrusions.
- New Feature: Frame Mode, control and resize the frame size easily.
- New Feature: Dropdown selector for common device sizes from the Frame panel.
- New Exporting Option: Control camera orbit limits.
- New Exporting Option: Turntable (auto animate camera).
- You can now export as .spline from the Publish & Share panel.
- New UI Redesign for File and Account Views.
- Better SVG support and compatibility with Vector mode.
- Improved Sharing Window to enable multiple emails with a comma.
- Optimized Exports (2 to 4x smaller on big scenes).
- Lots of fixes/improvements.