What’s new in Spline

New features, improvements and fixes across the 3D editor, Hana and the runtimes.

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Fixes for Video Playback and Dropdown Search

This update resolves issues with video playback on public URLs and improves the dropdown search functionality to be case insensitive. It also includes various minor bug fixes.

Changes

  • Fixed video playing on Public URL.
  • Fixed dropdown search so that it is no longer case sensitive.
  • More bugs fixes.

New Features for States and Events

This update introduces the ability to rename states and enable/disable events, along with a new context menu for events and states. It also addresses issues with the object context menu, video playback in the editor, and lookAt events, along with minor improvements.

Changes

  • New: Now you can rename states.
  • New: Now you enable/disable events.
  • New: Context menu for events and states.
  • Fixed issue with object context menu.
  • Fixed issue with video playing in editor.
  • Fixed issue with lookAt events.
  • Minor improvements and fixes.

Fixes for Clones and GLTF Exports

This update addresses issues encountered when exporting clones and GLTF files, along with various minor improvements and fixes.

Changes

  • Fixed issue when exporting clones and GLTF.
  • Minor improvements and fixes.

New Features for Video and GLTF Support

This update enables autoplay for muted video textures and adds basic color and texture support for GLTF file exports. It also resolves issues with clones in GLTF exports and AI texture generation for imported models, along with minor improvements.

Changes

  • New: enabled autoplay on muted video texture.
  • Added basic color and textures support for GLTF files export.
  • Fixed issue of clones with GLTF export.
  • Fixed issue with AI texture generation for imported models.
  • Minor improvements.

AI Texture Generation and Video Import Features

This update introduces AI texture generation using the Stable Diffusion ML model, along with the ability to import videos and create video material layers. It also adds new video event actions and support for importing GLTF and FBX files with embedded textures, along with dashboard sorting improvements.

Changes

  • New: AI texture generation. Now you can create textures using the Stable Diffusion ML model.
  • New: Import videos, and create video material layers!
  • New: New video event action to play/pause/stop videos.
  • New: Import GLTF and FBX files with embedded textures.
  • New: Sort dashboard files/folders by type or date.
  • Fixed UV mapping issues on Torus primitive.
  • Minor improvements.

Performance Improvements in Complex Scenes

This update improves performance in complex scenes, achieving speed enhancements of 2x to 4x in some cases, along with various minor improvements.

Changes

  • Improved performance in complex scenes (from 2x to 4x in some cases).
  • Minor improvements.

Enhancements in 3D Vitals Check and Cloner Issues

This update increases the speed of the 3D vitals check and addresses various cloner-related issues, along with fixes for exports involving collision and text, and depth layer gizmo issues on objects with shared materials.

Changes

  • Increased speed of 3D vitals check.
  • Fixed various cloner related issues.
  • Fixed issue in exports with collision and text.
  • Fixed depth layer gizmo issue on objects with shared materials.
  • Minor updates and improvements.

New Cloner Animation Features

This update introduces the ability to animate the cloner using states and events, randomize the cloner, clone groups, and clone over the surface of another object. It also improves cloner performance and addresses issues with text extrusion and outliner layers, along with minor updates.

Changes

  • New: Now you can animate the cloner using states and events!
  • New: Cloner now can be randomized!
  • New: Now you can clone groups!
  • New: You can clone over the surface of another object!
  • Improvements in cloner performance.
  • Fixed issue when using text extrusion and outliner layer.
  • Minor updates and improvements.

Fixes for Code Exports and Imported Objects

This update resolves errors in code exports related to Next.js and addresses animation issues with imported objects, along with various minor fixes and improvements.

Changes

  • Fixed error in code exports regarding Next.js.
  • Fixed animation issue with imported objects.
  • Minor fixes and improvements.

Game Controls Enhancements and Bug Fixes

This update introduces a new ground tilt parameter for game controls and addresses various issues related to game controls and camera functionality. It also fixes physics issues when there is no geometry, along with minor fixes and improvements.

Changes

  • New ground tilt parameter for game controls.
  • Fixed issue with game controls and camera.
  • Fixed issue with physics when there is no geometry.
  • Minor fixes and improvements.

New Parameters for Events

This update adds new parameters for the Follow and Look At events, as well as new parameters for On Hover behavior on exports, enhancing the interactivity and functionality of these features.

Changes

  • New parameters for the Follow event.
  • New parameters for the Look At event.
  • New parameters for On Hover behavior on exports.

Improvements in Depth Layer and UX

This update addresses fixed depth layer helper scale issues and includes various minor UX improvements to enhance user experience.

Changes

  • Fixed depth layer helper scale issues.
  • Minor UX improvements.

Fixes for Game Controls Key Mapping

This update resolves the issue of disappearing select input in the game controls key mapping panel and includes various minor fixes and improvements.

Changes

  • Fixed issue of disappearing select input in game controls key mapping panel.
  • Minor fixes and improvements.

Enhancements in Object Transformations

This update improves the torus shape inspector with a new tube size input and enhances group transformations. It also standardizes the select input style across the editor and addresses various issues related to dynamic objects and material assets.

Changes

  • Improved torus shape inspector with the new tube size input.
  • Improved groups transforms.
  • Now using a single select input style in all of the editor.
  • Fixed certain unexpected transitions with actions when using dynamic objects (physics).
  • Fixed issue with game controls object not being reset properly on play mode.
  • Fixed issues with non centered frames in frame mode.
  • Fixed code export source map warnings.
  • Fixed gradient controls issues on objects with material assets.
  • Fixed various issues related to the color picker.
  • Minor fixes and improvements.

Improvements in Game Controls and Physics

This update fixes issues with mouse event precision in some scenes and improves Game Controls character movement when colliding with objects to reduce friction. It also enhances the alignment of the bounding box of parametric objects, along with minor fixes and improvements.

Changes

  • Fixed issue with mouse event precision in some scenes.
  • Improved Game Controls character movement when colliding with objects to reduce friction.
  • Improved alignment of the bounding box of parametric objects.
  • Minor fixes and improvements.

Fixes for Game Controls Follow Camera

This update resolves the issue with the Game Controls Follow Camera detaching after duplicating an object and fixes the issue with the Ellipse not maintaining the Sides parameter after merging geometries.

Changes

  • Fixed issue with Game Controls Follow Camera detaching after duplicating an object.
  • Fixed issue with Ellipse not maintaining the Sides parameter after merging geometries.

Fixes for Text and Booleans

This update addresses issues related to text and booleans, along with various minor fixes and improvements.

Changes

  • Fixed issue with text and booleans.
  • Minor fixes and improvements.

Animation and Collider Fixes

This update resolves issues with parented objects not animating and fixes incorrectly scaled colliders. It also addresses issues with object positions not resetting in Play Mode and improves the Shift + S shortcut for orienting and centering in lights and groups objects.

Changes

  • Fixed issue with parented objects not animating.
  • Fixed issue with incorrectly scaled colliders.
  • Fixed issue with position of objects not resetting when clicking Reset in Play Mode.
  • Fixed issue with objects suddenly jumping to another position at the start of Play Mode.
  • Improved the Shift + S shortcut from the Camera to orient + center in lights and groups objects.
  • Minor fixes and improvements.

Materials and Game Controls Improvements

This update improves the default settings for materials and addresses issues with the Separate option not working properly with children in Physics. It also fixes issues on Game Controls stopping jumping and moving when interacting with other objects, along with minor fixes and improvements.

Changes

  • Improved materials default settings.
  • Fixed issue with Separate option not working properly with children (Physics).
  • Fixed issues on Game Controls stopping jumping and moving when interacting with other objects.
  • Minor fixes and improvements.

Open Link Action and Multi-Object Editing

This update enhances the Open Link action with more options and improves the user experience when editing materials from multiple selected objects. It also addresses issues with events not firing during page scrolls in Code exports and fixes multi-material editing on imported models, along with minor fixes and improvements.

Changes

  • Improved Open Link action with more options.
  • Improved UX when editing materials from multiple selected objects.
  • Fixed events not firing when page has scrolled in Code exports.
  • Fixed issues with multi material editing on imported model.
  • Minor fixes and improvements.