What’s new in Spline

New features, improvements and fixes across the 3D editor, Hana and the runtimes.

RSS feed

Global lighting settings and minor improvements

This update introduces new settings for global lighting and includes various minor improvements.

Changes

  • New setting to edit global directional light color and settings.
  • New setting to edit global ambient light color and settings.
  • New setting to toggle global shadows.
  • Improvements in light object's settings.
  • Fixes of minor issues.

Cloner functionality and import improvements

This update resolves issues with cloner functionality and enhances the import process for multiple objects.

Changes

  • Cloner error fixes.
  • Cloner undo/redo now works.
  • Lights undo/redo now works.
  • Fix text creation issue.
  • Now it is possible to import several objects/images at the same time.
  • Now there is an auto-resize of textures.
  • Fixed issue with copy/paste from inputs or from outside into Spline.
  • Fixed issue with the context menu when UI is hidden.

Performance improvements and UI enhancements

This update includes various performance improvements and enhancements to the user interface.

Changes

  • A lot of improvements and fixes under the hood.
  • Color picker is now about 2x faster.
  • We reworked the UI logic, so it is more efficient/performant.
  • Now you can nudge pixel by pixel by using Arrows, or every 10px using CMD + Arrows.
  • A lot of improvements when editing multiple objects' materials.
  • New tutorial descriptions when starting the app for the first time. (New temp bugs introduced while we are refactoring).

Texture import and shader fixes

This update addresses issues with texture imports and shader functionality.

Changes

  • Fix hover issue when loading .spline files.
  • Fix issue with fresnel shader and lights.
  • New multi-object editing material layers (except for gradient, that's coming soon).

Lighting and object properties improvements

This update introduces new toggles for global lighting and improves the properties of custom lights.

Changes

  • New toggle for global directional lighting.
  • New toggle for global ambient light.
  • New objects are now aligned to pixel grid by default.
  • Now it is possible to edit the properties of custom lights.

Video playback and wireframe mode fixes

This update resolves issues with video playback and enhances wireframe mode functionality.

Changes

  • Fix issue of video playing after deleting the object.
  • Wireframe mode now overrides individual wireframes.
  • Fix resolution on exporting (but feature disabled).
  • Fix click delay when using touchpad that prevents objects leaving the mouse.
  • New feature allows switching from Smooth/Flat shading modes.

Texture import hotfix and color picker improvements

This update includes a hotfix for texture import issues and improvements to the color picker logic.

Changes

  • Hotfix for texture import.
  • The base color of imported objects' materials are now preserved.
  • Logic improvements in Color Picker.
  • Fixed camera reset (ALT+R).

Cube bug fix and material color changes

This update fixes a bug related to cube corner changes and allows for material color changes on multiple selected objects.

Changes

  • Bug-fix of the cube when changing its round corners.
  • Now it is possible to change the material color of multiple selected objects!
  • Several improvements in the context menu.
  • Exporting features improvements (still not ready for production, though).
  • Tutorial improvement, the first step is now to explain how to rotate the camera.

Input typing and performance hotfixes

This update addresses input typing issues and includes performance hotfixes for resizing objects with textures.

Changes

  • Fixed a bug that prevents typing on inputs.
  • Hot-Fixed performance issue when resizing objects with textures.
  • Fixed issues that prevented pasting images copied from outside.
  • Fixed issues that prevented drag/drop of images into Spline.